reimplementation of Zelda - A Link to the Past
This is a reverse-engineered clone of Zelda 3 - A Link to the Past. It's around 70-80kLOC of C code, and reimplements all parts of the original game. The game is playable from start to end. A bunch of features have been added that are not supported by the original game. Some of them are: - Support for pixel shaders. - Support for enhanced aspect ratios of 16:9 or 16:10. - Higher quality world map. - Support for MSU audio tracks. - Secondary item slot on button X (Hold X in inventory to select). - Switching current item with L/R keys. - Alternative sprites for the game's protagonist. This game requires proprietary assets to run, which can be installed using the games/zelda3-data port.
Homepage: https://github.com/snesrev/zelda3/
Maintainer: Stefan Sperling <stsp@openbsd.org>